Cactus' Overclocks for Galvanized Gauntlet
Overclock Upgrades are an attempt to:
- Increase the usage of weapons considered classically
underpowered,
- Allow alternative playstyles for popular weapons.
The specifics of these upgrades are detailed in this document. A maximum of one overclock is allowed per weapon.
At the time of writing, the Galvanized Gauntlet missions with Overclock Upgrades available are:
- Bronx - Point of Impact (Advanced)
- Calico - Emerging Errors (Expert)
- Goldpit - Race Condition (Advanced)
- Humbridge - Hampton Helix (Advanced)
- Lotus - LED-Motif (Advanced)
- Quetzal - Banana Barricade (Expert)
- Skangus - Metal Scorn (Advanced)
- Steep - Drill Down Disaster (Advanced)
- Waterlogged - Crydodoom (Advanced)
Page Contents
Weapon stats reference
- Up to %s1% increased fire rate as health decreases
- Minimum fire rate is retained at 0.9-1x current maximum HP
- Maximum fire rate is achieved at 0.2x current maximum HP
- Fire rate is linearly interpolated between 0.2-0.9x current maximum HP
- Up to %s1% reduced accuracy as health decreases
- Minimum bullet spread is retained at 0.9-1x current maximum HP
- Maximum bullet spread is achieved at 0.2x current maximum HP
- Bullet spread is linearly interpolated between 0.2-0.9x current maximum HP
- On weapon hit: One target at a time is Marked-For-Death for 15s
- Like the Fan-o-war, the duration on this is halved when used vs Giants.
- Weapon resistances and vulernability
- Like stock weapons that provide these stats, they do not stack additively with resistances. No immortal babies.
General Notes
- If one somehow manages to have negative cash, upgrades are bugged and will not let you purchase them, even though they cost nothing.
- Clip size decreases do not always apply immediately, meaning upgrades that provide it can be exploited to begin the round with original clip capacity.
Scout
Primary
- Unstable Mod: Cycle Overload
- +25% weapon damage
- +40% weapon firing speed
- -150% weapon reload speed
- -100% weapon accuracy
- Available on:
- Unstable Mod: Vintage Model
- Boost is not reduced on taking damage
- +40% weapon accuracy
- No double jump on wearer
- -10% move speed on wearer
- Available on:
- Unstable Mod: Expanded Crit Module
- Weapon always crits from behind
- -46% weapon accuracy
- -25% weapon reload speed
- Available on:
- Unstable Mod: Special Delivery
- +25 max health on wearer
- +46% weapon reload speed
- No double jump on wearer
- -30% weapon firing speed
- Available on:
- Unstable Mod:: Slim Slugs
- +20% weapon accuracy
- No weapon knockback on target
- No weapon knockback on shooter
- -15% weapon reload speed
- Available on:
Secondary
- Stable Mod: Combo Bullets
- On weapon kill: Wearer gains Crits for 3s.
- +25% weapon damage
- Available on:
- Pistol
- Pretty Boy's Pocket Pistol
- Winger
- Unstable Mod: Dairy Mags
- On weapon hit: Apply 2.5s seconds of Mad Milk to target
- -75% weapon firing speed
- Available on:
- Pistol
- Pretty Boy's Pocket Pistol
- Winger
- Stable Mod: Battalion's Bonk-up
- Replaces Bonk! Effect with Battalion's Backup effect
- Stun and knockback immune during effect
- Weapon taunt can be used while airborne
- Available on:
- Stable Mod: Hot Knife
- On weapon hit: Target is ignited for 7.5s
- On weapon hit: One target at a time is Marked-For-Death for 15s
- All players connected via Medigun beams are hit by weapon
- -50% weapon bleed damage
- Available on:
Melee
- Unstable Mod: Support Swing
- On weapon hit: One target at a time is Marked-For-Death for 15s
- On weapon hit: Apply 6s seconds of Mad Milk to target
- -25 max health on wearer
- -50% weapon damage
- Available on:
- Bat
- Atomizer
- Boston Basher
- Candy Cane
- Holy Mackerel
- Sandman
- Sun-on-a-Stick
- Wrap Assassin
- Unstable Mod: Craftsman's Bat
- +15 max health on wearer
- On weapon hit: Bleed target for 5s
- +300% weapon bleeding damage
- -35% swing speed
- Available on:
- Unstable Mod: Sugar Shock
- On weapon hit: One target at a time is Marked-For-Death for 15s
- Wearer blast damage vulnerability removed
- On weapon hit: Gain a speed boost for 5s
- -15 max health on wearer
- Available on:
- Unstable Mod: Soul Scorcher
- +600% base weapon damage vs burning players
- 90% damage penalty vs non-burning players
- Available on:
- Unstable Mod: Heavy Material
- When weapon is active:
- -30% damage from ranged sources
- -15% move speed
- Available on:
Soldier
Primary
- Unstable Mod: RPG Module
- +25% weapon damage
- +35% weapon blast radius
- Weapon projectiles cannot be reflected or deflected
- Weapon Clip Size cannot be upgraded
- Rockets now fire in an arc
- -75% weapon clip size
- -75% weapon reload speed
- -20% weapon firing speed
- Available on:
- Unstable Mod: Extra Gunpowder
- +20% weapon damage
- Weapon projectiles cannot be reflected or deflected
- -20% weapon blast radius
- -25% weapon clip size
- Available on:
- Unstable Mod: Bionic Box
- On weapon hit: +40 health per enemy hit
- +99% firing speed
- +10% weapon reload speed
- +100% primary reserve ammo
- -60% weapon damage
- Weapon cannot fire until all rockets are loaded
- +3 degrees random weapon projectile deviation
- -25% weapon projectile speed
- Available on:
- Unstable Mod: Tank Buster
- Heal-on-hit stacks vs multiple enemies
- +20% weapon damage vs tanks
- -25% weapon projectile speed
- Available on:
- Unstable Mod: Jump Module
- +40% weapon firing speed
- +35% weapon blast radius
- +50% primary reserve ammo
- -15% weapon damage
- Available on:
- Unstable Mod: Smart Rockets
- 0.06x weapon firing delay while blast jumping
- Rockets home to crosshair position
- -50% weapon clip size
- -15% weapon damage
- +25% self-damage from blast jumping
- -35% weapon projectile speed
- Rockets detonate after 2.5s
- Available on:
Secondary
- Stable Mod: Debuff Rounds
- On weapon hit: One target at a time is Marked-For-Death for 15s
- Available on:
- Shotgun
- Panic Attack
- Reserve Shooter
- Unstable Mod: Air-raid rounds
- Weapon always crits while blast jumping
- 0.5x weapon firing delay while blast jumping
- +50% weapon accuracy
- Provides the B.A.S.E. Jumper to wearer
- -50% weapon firing speed
- Available on:
- Stable Mod: Titanium Soles
- +200% credit collection radius on wearer
- Wearer never takes falling damage
- +25% primary reserve ammo
- No weapon stomp damage
- Available on:
- Unstable Mod: Slim Rockets
- +15% reload speed on wearer
- -50% primary reserve ammo
- -50% secondary reserve ammo
- Available on:
- Unstable Mod: Heavy Duty Boots
- +175 stomp damage
- +10% move speed on wearer
- Available on:
- Stable Mod: Improved Parachute
- 200% increased air control on wearer
- Parachute re-deploy allowed
- +50% primary reserve ammo
- Available on:
- Stable Mod: Combo Slugs
- +35% weapon damage
- On weapon kill: Wearer gains Mini-crits for 5s.
- Available on:
- Unstable Mod: Prototype Panic
- +35% weapon damage
- +34% weapon reload speed
- Up to +50% weapon firing speed as health decreases
- Fires -50% bullets per shot
- -25% weapon clip size
- Hold fire to load up to 4 shells
- Auto-fires full clip once released
- Available on:
- Unstable Mod: Burst Lens
- Weapon fires four rounds at once
- Weapon reloads four rounds at once
- +50% weapon projectile speed
- Projectile penetrates teammates
- Projectiles expire after 0.3s
- -35% weapon damage
- -50% weapon reload speed
- Reload Speed cannot be upgraded
- Available on:
Melee
- Unstable Mod: Support Beacon
- +100% buff range while active
- +25% weapon damage
- On miss: Hit yourself, idiot.
- Available on:
- Shovel
- Disciplinary Action
- Equalizer
- Escape Plan
- Pain Train
- Unstable Mod: Magnetic Spike
- +150% melee range
- +100% credit collection radius on wearer
- +35% weapon damage
- +10% bullet damage taken
- Available on:
- Unstable Mod: Titanic Toppler
- All players connected via Medigun beams are hit by weapon
- +100% weapon damage vs Giants
- +50% melee range
- -15% weapon attack speed
- Available on:
- Stable Mod: Combo Swing
- On weapon kill: Wearer gains Crits for 4s.
- +100% melee range
- Available on:
- Stable Mod: Survival Training
- +25% weapon damage
- -35% damage taken from ranged sources while active
- Available on:
- Unstable Mod: Samurai Spirit
- +20% weapon attack speed
- On weapon kill: Wearer gains Mini-crits for 2s.
- When weapon is active:
- +10% move speed
- +15% damage vulnerability
- Available on:
Pyro
Primary
- Unstable Mod: Caustic Fumes
- On weapon hit: Apply Gas to target
- Airblast no longer pushes back players
- Available on:
- Unstable Mod: Acidic Compound
- +15% damage vs Tanks
- No compression blast
- Available on:
- Unstable Mod: Leech Valve
- On weapon hit: Gain up to +15 health per enemy hit
- -10% weapon damage
- Available on:
- Unstable Mod: Gas Jockey
- +50% re-pressurization rate
- Attacks with this weapon pierce damage resistance effects and bonuses
- 10% faster move speed on wearer
- Airblast no longer pushes back players
- -15% weapon damage
- Available on:
Secondary
- Stable Mod: Titanium Soles
- +200% credit collection radius on wearer
- Wearer never takes falling damage
- +25% primary reserve ammo
- Available on:
- Unstable Mod: Heavy Duty Boots
- +175 stomp damage
- +10% move speed on wearer
- Available on:
- Stable Mod: Combo Slugs
- +25% weapon damage
- On weapon kill: Wearer gains Mini-crits for 5s.
- Available on:
- Unstable Mod: Prototype Panic
- +40% weapon damage
- +34% weapon reload speed
- Up to +50% weapon firing speed as health decreases
- Fires -50% bullets per shot
- -25% weapon clip size
- Hold fire to load up to 4 shells
- Auto-fires full clip once released
- Available on:
- Unstable Mod: Volcanic Compound
- +35% weapon damage
- -35% weapon projectile speed
- -80% weapon afterburn duration
- -50% primary reserve ammo
- Available on:
- Unstable Mod: Volcanic Compound
- +35% weapon blast radius
- +50% weapon afterburn tick rate
- -50% weapon damage
- -35% weapon projectile speed
- Available on:
- Unstable Mod: Molten Core
- +200% weapon afterburn tick rate
- On weapon hit: Bleed target for 3s
- +300% weapon bleed damage
- -50% weapon projectile speed
- Available on:
- Unstable Mod: Trench Gun
- Fires +20% bullets per shot
- On weapon hit: target is ignited for 7.5s
- +150% weapon afterburn tick rate
- -35% weapon accuracy
- Available on:
- Unstable Mod: Australian Gas
- Weapon now coats players in Jarate
- -75% weapon effect duration
- Available on:
Melee
- Unstable Mod: Heavy Mallet
- -25% weapon damage vs players
- When weapon is active:
- -35% bullet damage taken
- -90% push force taken from damage
- Available on:
- Unstable Mod: Gordbort Capacitor
- All players connected via Medigun beams are hit by weapon
- -25% weapon attack speed
- Available on:
- Unstable Mod: Armor Breaking
- +20% weapon damage
- +35% weapon damage vs Giants
- +35% weapon damage vs Tanks
- -20% weapon attack speed
- Available on:
- Fire Axe
- Axtinguisher
- Homewrecker
- Powerjack
- Sharpened Volcano Fragment
- Unstable Mod: Serrated Axe
- Weapon always crits burning players
- Weapon does not extinguish burning targets
- -75% weapon damage vs non-burning players
- Available on:
- Unstable Mod: Spine Zapper
- Weapon always crits from behind
- -15 max health on wearer
- Available on:
- Unstable Mod: Premium Rake
- Weapon attacks all enemies in range
- +25% health from healers
- -50% health from packs
- Available on:
- Unstable Mod: Hell-Forged Heal
- On weapon hit: Gain up to +25 health
- +150% weapon afterburn tick rate
- -20% weapon damage
- Available on:
- Sharpened Volcano Fragment
- Stable Mod: Team Bonding
- +70% weapon melee range
- +55% weapon swing radius
- +80% weapon damage
- On weapon teammate hit: Boosts both players' speed for 5s
- Available on:
Demoman
Primary
- Unstable Mod: Slim Rockets
- +15% reload speed on wearer
- -50% primary reserve ammo
- -50% secondary reserve ammo
- Available on:
- Stable Mod: Improved Parachute
- 200% increased air control on wearer
- Parachute re-deploy allowed
- Available on:
- Unstable Mod: Mortar Mode
- +30% weapon firing speed
- +35% weapon blast radius
- +3 degrees random weapon projectile deviation
- Hold fire to load up to 4 grenades
- Auto-fires full clip once released
- Overloading the chamber will cause a misfire
- Available on:
- Grenade Launcher
- Iron Bomber
- Unstable Mod: Burst Chamber
- Weapon fires a bonus pipebomb per round
- Launched bombs do not shatter on surfaces
- -35% weapon damage
- -50% weapon blast radius
- -50% weapon damage on contact with surfaces
- Available on:
- Unstable Mod: Blunderbuss
- On weapon hit: Refill 75% of your shield charge meter
- On weapon kill: Gain all banner effects for 4s
- Cannonballs explode on impact
- +20% weapon damage
- -75% self damage taken from blast jumping
- -50% weapon clip size
- Available on:
- Unstable Mod: Cash Magnet
- +200% credit collection radius on wearer
- -75% reload speed on wearer
- -25 max health on wearer
- -50% secondary reserve ammo
- Available on:
Secondary
- Stable Mod: Titanium Soles
- +200% credit collection radius on wearer
- Wearer never takes falling damage
- +25% primary reserve ammo
- Available on:
- Unstable Mod: Extra Adhesive
- -0.1s weapon sticky arm time
- Stickybombs stick to enemies
- -3 max stickybombs out
- Available on:
- Unstable Mod: Overloaded Drum
- +2 max stickybombs out
- +35% weapon firing speed
- -0.4s weapon sticky arm time
- Stickybombs stick to enemies
- +6 degrees random projectile deviation
- Hold fire to load up to 8 bombs
- Auto-fires full clip once released
- -1000% max sticky charge time
- Overloading the chamber will cause a misfire
- Available on:
- Unstable Mod: Prototype Sensor
- +25% weapon clip size
- +15% weapon damage at full charge
- -15% max sticky charge time
- Stickybombs fizzle 1.5s after landing
- Projectile model appears at 2x scale
- Available on:
- Unstable Mod: Clash Combo
- On shield kill: Wearer gains 4s of crits
- -70% reload speed on wearer
- Available on:
- Chargin' Targe
- Splendid Screen
- Tide Turner
- Unstable Mod: Pocket Incinerator
- +40 health from collected credits
- -75% reload speed on wearer
- -25% fire damage resistance on wearer
- -15% blast damage resistance on wearer
- Available on:
- Unstable Mod: Pocket Incinerator
- As above, but instead with:
- -20% fire damage resistance on wearer
- -20% blast damage resistance on wearer
- Available on:
- Unstable Mod: Pocket Incinerator
- As above, but instead with:
- -15% fire damage resistance on wearer
- -15% blast damage resistance on wearer
- Available on:
Melee
- Unstable Mod: Magnetic Spike
- +150% melee range
- +100% credit collection radius on wearer
- +35% weapon damage
- +10% bullet damage taken
- Available on:
- Unstable Mod: Gardener Module
- Weapon deals crits while blast jumping
- +25% melee range
- -10% weapon attack speed
- Available on:
- Unstable Mod: Cushioned Explosive
- No weapon self-knockback
- +50% weapon self damage
- -25 max health on wearer
- Available on:
- Unstable Mod: Scottish Steel
- When weapon is active:
- -15% damage vulnerability
- +400% to turning control when charging
- +1.5s to charge duration
- Weapon always crits from behind
- -25% weapon attack speed
- Available on:
- Unstable Mod: Shield Slam
- +200% shield charge impact damage
- -20% weapon attaack speed
- Available on:
Heavy
Primary
- Unstable Mod: Defense Framework
- Can be holstered while spinning
- +30% damage resistance when below 50% health and spun up
- 50% critical damage resistance on wearer
- No spin up time penalty
- -100% maximum overheal while active
- Cannot move while weapon is deployed
- Available on:
- Unstable Mod: Leadstorm
- +20% weapon damage
- -30% to spin up time
- Can be holstered while spinning
- -25% primary ammo capacity
- Cannot move while weapon is deployed
- No spun up damage resistance
- Available on:
- Unstable Mod: Optimized Barrel
- No movement penalty when spun up
- Knockback Rage now instead causes attacks to pierce damage resistance effects and bonuses
- Can be holstered while spinning
- -50% primary ammo capacity
- Available on:
- Unstable Mod: Bigger Bullets
- +10% weapon damage
- Knockback Rage now instead applies afterburn
- Consumes an additional 3 ammo per second while spun up
- Available on:
Secondary
- Stable Mod: Combo Slugs
- +25% weapon damage
- On weapon kill: Wearer gains Mini-crits for 5s.
- Available on:
- Shotgun
- Family Business
- Panic Attack
- Unstable Mod: Prototype Panic
- +40% weapon damage
- +34% weapon reload speed
- Up to +50% weapon firing speed as health decreases
- Fires -50% bullets per shot
- -25% weapon clip size
- Hold fire to load up to 4 shells
- Auto-fires full clip once released
- Available on:
- Unstable Mod: Defensive Blast
- 75% of weapon damage is healed as life
- Weapon bullets destroy projectiles in-flight
- -10% weapon damage
- Available on:
- Stable Mod: Mannly Meal
- +175% to gesture speed on wearer
- Consuming also grants Concheror effect
- Available on:
Melee
- Stable Mod: More Storage Space
- +25% primary ammo capacity
- +35% weapon switch speed on wearer
- Available on:
- Unstable Mod: Improved Robo Gru
- When weapon is active:
- No max health drain when active
- +5% faster move speed
- You are Marked-For-Death, and for short period after switching weapons
- Available on:
- Gloves of Running Urgently
- Unstable Mod: Brute Bracers
- +30% weapon damage
- Crits whenever it would normally mini-crit
- When weapon is active:
- No max health drain
- +15% damage vulnerability
- Available on:
- Unstable Mod: Warrior's Code
- No damage vulnerability
- Crits whenever it would normally mini-crit
- -50% weapon attack speed
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
- Available on:
- Unstable Mod: Heavy Duty Steel
- +40% ranged damage resistance
- -20% move speed on wearer
- +100% increased melee damage vulnerability
- -60% maximum overheal
- Available on:
Engineer
Primary
- Stable Mod: Combo Slugs
- +25% weapon damage
- On weapon kill: Wearer gains Mini-crits for 5s.
- Available on:
- Unstable Mod: Prototype Panic
- +40% weapon damage
- +34% weapon reload speed
- Up to +50% weapon firing speed as health decreases
- Fires -50% bullets per shot
- -25% weapon clip size
- Hold fire to load up to 4 shells
- Auto-fires full clip once released
- Available on:
- Unstable Mod: Custom Engineered Shotgun
- Alt-Fire: Use 150 metal to pick up your targeted building from long range
- Self mark-for-death when hauling buildings
- Available on:
- Unstable Mod: Improved Transistors
- Alt-Fire: Use 100 metal to pick up your targeted building from long range
- +100% weapon damage
- +100% weapon projectile speed
- On weapon hit: Bleed for 1s
- Projectile penetrates teammates
- Projectile penetrates enemy targets
- Available on:
- Unstable Mod: Burst Lens
- Weapon fires four rounds at once
- Weapon reloads four rounds at once
- +50% weapon projectile speed
- Projectile penetrates teammates
- Projectiles expire after 0.3s
- -35% weapon damage
- -50% weapon reload speed
- Reload Speed cannot be upgraded
- Available on:
- Unstable Mod: Compact Sensor
- Long-range haul cost reduced to 50 metal
- -25% max metal on wearer
- -16% weapon clip size
- Available on:
Secondary
- Stable Mod: Sentry Companion
- +50% max building health
- Teleporters can be used in both directions
- Available on:
- Stable Mod: Combat Sensor
- +50% damage bonus to your sentry's target
- On Kill: Gain Mini-crits for 6 seconds.
- -25% building cost
- Available on:
- Unstable Mod: Sentry Jumper
- -95% self-damage taken from blast jumping
- Wearer never takes falling damage
- -15% max metal on wearer
- Available on:
- Unstable Mod: Overclocked Circuit
- Primary fire uses explosive bullets
- +500% weapon damage
- On weapon hit: 10 damage dealt is returned as metal
- Weapon range increased to 750HU
- Weapon bullets destroy projectiles in-flight
- Secondary fire disabled
- -250% weapon firing speed
- -35% weapon damage vs players
- +25% to self blast damage on wearer
- Available on:
Melee
- Stable Mod: Mobile Processors
- Grants an additional Disposable Sentry
- +200% to dispenser health, ammo and metal output rate
- +50% sentry range
- Teleporter recharges 50% faster
- +25% weapon damage
- Available on:
- Unstable Mod: Battle Module
- +200% weapon bleeding damage
- No fire damage vulnerability
- When weapon is active:
- +20% sentry gun damage
- +50% sentry range
- -50% repair rate
- +20% damage vulnerability
- Available on:
Medic
Primary
- Unstable Mod: Support Bolts
- On weapon hit: Apply 4s seconds of Mad Milk to target
- -75% weapon reload speed
- -50% weapon damage
- Available on:
- Unstable Mod: Burst Reload
- Weapon reloads its entire clip at once
- -50% weapon reload speed
- -20% weapon damage
- Reload Speed cannot be upgraded
- Available on:
- Unstable Mod: Biohazard Needle
- On weapon hit: Apply 2s seconds of Jarate to target
- -35% weapon reload speed
- -75% weapon clip size
- -75% weapon damage
- Available on:
- Syringe Gun
- Blutsauger
- Overdose
Secondary
- Unstable Mod: Broken Shield Lens
- +20% weapon heal rate
- +5% ÜberCharge rate on Overhealed patients
- -100% Projectile Shield damage
- -65% Projectile Shield duration
- Available on:
- Unstable Mod: Prototype Module
- +50% weapon heal rate
- Heal buildings at a rate of 40%/s
- -50% maximum overheal
- -20% ÜberCharge rate on Overhealed patients
- -20% overheal duration
- Available on:
Melee
- Stable Mod: Battery Leech
- On weapon hit: 15% ÜberCharge added
- Available on:
- Bonesaw
- Vita-Saw
- Solemn Vow
- Stable Mod: Mark Module
- On weapon hit: One target at a time is Marked-For-Death for 15s
- Available on:
- Unstable Mod: Protection Mode
- When weapon is active:
- +3 health regenerated per second
- +50% ranged damage resistance
- -30% weapon damage
- Available on:
Sniper
Primary
- Unstable Mod: Rifle Mastery
- +50% rifle charge rate
- -40% zoom time
- -50% weapon Explosive Headshot damage
- Available on:
- Sniper Rifle
- Bazaar Bargain
- Classic
- Sydney Sleeper
- Unstable Mod: Rubber Compound
- +300% weapon bleeding damage
- Projectiles home to targets after 3.25s
- Projectiles bounce off walls, retaining 95% of their speed after each bounce
- Weapon projectiles cannot be reflected or deflected
- No headshots
- -25% damage vs players
- Projectiles expire after 3.5s
- Available on:
- Unstable Mod: Seeker Rounds
- All players connected via Medigun beams are hit by weapon
- Can headshot when not fully charged
- -90% rifle charge rate
- -50% weapon Explosive Headshot damage
- Available on:
Secondary
- Stable Mod: Debuff Rounds
- On weapon hit: One target at a time is Marked-For-Death for 15s
- Available on:
- Unstable Mod: Headshot Mode
- Weapon can headshot
- Weapon has increased headshot explosion radius and damage to nearby enemies
- -90% weapon Explosive Headshot damage
- -50% weapon firing speed
- Available on:
Melee
- Unstable Mod: Biohazard Blade
- On weapon hit: Apply 10s seconds of Jarate to target
- +200% weapon bleed damage
- +20% weapon bleed tick rate
- -15% weapon damage
- Available on:
Spy
Primary
- Stable Mod: Combo Slugs
- +25% weapon damage
- On weapon kill: Wearer gains Mini-crits for 5s.
- Available on:
- Revolver
- Diamondback
- L'Etranger
- Unstable Mod: Magnum Chamber
- +50% weapon damage
- +180% weapon damage while disguised
- On Hit: One target at a time is Marked-For-Death for 15s
- Hold fire to load 6 bullets
- Auto-fires full clip once released
- -50% weapon reload speed
- Available on:
- Unstable Mod: Tranq Rounds
- On weapon hit: One target at a time is Marked-For-Death for 15s
- On weapon hit: Disable buildings for 4 seconds
- On weapon hit: Victim loses up to 25% Medigun charge
- Weapon rounds are replaced with syringes
- -35% weapon damage vs players
- -35% weapon clip size
- Available on:
- Revolver
- Diamondback
- L'Etranger
- Unstable Mod: Explosive Headshot
- Weapon has increased headshot explosion radius and damage to nearby enemies
- Critical damage is unaffected by range
- -50% weapon reload speed
- -20% weapon firing speed
- -50% weapon clip size
- Available on:
PDA2
- Unstable Mod: Cash Vacuum
- +400% credit collection radius on wearer
- Gain +40 health from collected credits
- Available on:
- Invis Watch
- Cloak and Dagger